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特性 / Features

一些已知特性,俗称bug;

Some known features, commonly known as bugs;

还有一些是区别于游戏原作的特殊设计;

Some are special designs different from the original game;

详细说明:

1. 供电桩 或者 中继器 即使不接入电网,仍然可以让周围的用电工业设备正常工作

这是一个特性,将予以保留

因为这与我当时想实现的超远距电力运输类似,也就是你把协议核心扔在你的出生点(出生点区块会保持常加载)

然后跑十万八千里去戳一个供电桩,仍可支持用电工业设备工作

此特性应该是因为用电工业设备与全局电网管理系统直接连接导致的,不过挺好的,所以也就不修了

当然,如果发电功率不够且电网本身的电池储能和工业设备自身的电池储能不足时,工业设备还是会停止工作

2. 用电工业设备储电、耗电相关

本模组中的所有用电工业设备,在原作基础上做了一定的特殊设计;

每个用电工业设备都会带10000 EFU的电池储能,以确保在电力供应不足时,避免机器直接停机;

在其电池未充满时,还是会消耗电力;而在电池充满后,且不工作的状态下,就不会消耗电力了;

电池充能速度为该设备耗电功率的20倍,比如耗电功率为5 EFU/t,则充能速度为100 EFU/t,不过你不需要知道剩下的95 EFU/t是哪来的

注意

FE转换器无此特性;

模组中没有明确说明时,所用的时间单位为tick,而不是;在Minecraft中,tick1/20秒

所以在整个电网的用电功率大于发电功率时,电网本身的电池储能消耗速度会比原作快得多;

3. EFU

Endfield Units,是本模组使用的电力单位;

因为模组的电力网络是独立存在的,即便没有其他模组仍可正常工作,所以其实它本来就没单位;

但为了能更好地区分和说明,使用了EFU作为本模组的电力单位;

后续的流体单位则使用通用的BmB

Details (Translate with DeepL):

1. Electric Pylons or Relay Towers can keep nearby industrial equipment running normally even when not connected to the power grid.

This is a feature that will be retained;

This is similar to the ultra-long-distance power transmission I originally intended to implement, where you place the protocol core at your spawn point (the spawn point chunk remains constantly loaded)

and then travel a great distance to activate an Electric Pylon, you can still keep your power-consuming industrial equipment running.

This behavior likely stems from the fact that power-consuming industrial equipment is directly connected to the Global Network Manager, but since it works well, I’ve decided not to fix it.

Of course, if the power generation capacity is insufficient and both the grid’s own battery storage and the industrial equipment’s own battery storage are depleted, the industrial equipment will still stop working.

2. Power Storage and Consumption for Electrical Industrial Equipment

All electrical industrial equipment in this module has been specially modified from the original design;

Each piece of electrical industrial equipment comes with a battery storage capacity of 10,000 EFU to prevent the machine from shutting down immediately when power supply is insufficient;

The device will continue to consume power while its battery is not fully charged; however, once the battery is fully charged and the device is idle, it will not consume power;

The battery charges at a rate of 20 times the device’s power consumption. For example, if the power consumption is 5 EFU/t, the charging rate is 100 EFU/t—though you don’t need to know where the remaining 95 EFU/t comes from

注意

Attention! The FE Converter does not have this feature;

Unless otherwise specified in the mod, the unit of time used is tick, not seconds; in Minecraft, a tick is 1/20 of a second;

Therefore, when the total power consumption of the grid exceeds its power generation capacity, the grid’s own battery storage will deplete much faster than in the original game;

3. EFU

Stands for Endfield Units, which is the unit of power used by this mod;

Since the mod’s power network exists independently and functions normally even without other mods, it does not actually have a unit by default;

However, to better distinguish and describe it, EFU is used as the unit of power for this mod;

Subsequent fluid units will use the standard B and mB;